Book Summary - Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days by Jake Knapp


Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days by Jake Knapp

Overview

How can you solve big problems and test new ideas in five days? That's the question at the heart of Jake Knapp's book, "Sprint." In this book, the author outlines a step-by-step process for tackling tough challenges and rapid prototyping solutions. Then, drawing on his experience working with Google Ventures and other high-profile startups, the author offers practical advice, from setting a clear goal to conducting user tests. With case studies and real-world examples, "Sprint" is a valuable resource for anyone looking to streamline their problem-solving process and achieve faster results.

Who's it for

This book is highly recommended for anyone who is involved in the process of ideation, problem-solving, and innovation, whether you are

  • a team leader,
  • a product designer,
  • an entrepreneur, or
  • someone who wants to learn a structured approach to problem-solving.

It is especially beneficial for those looking for an efficient and effective method to create and test new ideas and streamline the decision-making process. Whether you are part of a small startup or a large corporation, the techniques outlined in this book can be applied to a wide range of industries and sectors.


Key Takeaways

Set the stage 

Chapter 1: Challenge - Start with a big problem

In this chapter, the authors discussed tackling big problems through a structured process. The chapter highlights how important it is to define a clear problem statement before jumping into solutions, as the wrong problem definition can lead to wasted time and resources. The author emphasizes the need to understand the problem and its impact before attempting to solve it. Additionally, the chapter touches upon the importance of involving a diverse group of stakeholders to get different perspectives and insights on the problem. Overall, this chapter sets the tone for the rest of the book by stressing the importance of starting with a clear and focused problem statement.

  • Starting with a big problem is crucial to drive motivation and focus towards the goal of the sprint.
  • A "how might we" question helps frame the problem and generate possible solutions.
  • Gathering a team of individuals with diverse perspectives and skill sets is essential to approach the challenge from different angles.
  • The team should focus on the goal of the sprint and avoid getting sidetracked by other tasks or distractions.
  • By the end of the challenge phase, the team should clearly understand the problem, potential solutions, and the goal they want to achieve.

Chapter 2: Team - Get a Decider, a Facilitator , and a diverse team

In this chapter, the authors discuss the importance of building the right team for a successful sprint. The author suggests identifying a Decider, a Facilitator, and a diverse team to ensure a well-rounded approach to problem-solving. The Decider should have the authority to make decisions and keep the sprint on the track. The Facilitator should be responsible for maintaining the team organized and focused. Finally, the team should be diverse, consisting of people from different backgrounds and areas of expertise to bring various perspectives. This chapter emphasizes the significance of assembling the right people for a successful sprint.

  • A good sprint team should have a decider with ultimate decision-making power.
  • The Facilitator's role is to guide the sprint process and keep the team on track.
  • The team should include people with diverse skills, backgrounds, and perspectives to bring new ideas and viewpoints.
  • The team should also be small enough to ensure everyone has a voice and can actively participate in the sprint process.

Chapter 3 : Time & Space - Schedule 5 days & find the right room

In this chapter, the author emphasizes the importance of scheduling five days for the sprint and finding a suitable space to conduct the sprint. The author suggests that five days is optimal for the sprint because it is long enough to make significant progress on the problem but not so long that it becomes difficult to manage. The author also stresses the importance of finding a suitable space for the sprint, which should be large enough to accommodate the team and its materials and be free from distractions. Finally, the author suggests that the team arrange the space to promote collaboration and creativity.

  • The five-day sprint must be scheduled in advance and a dedicated space, free from distractions.
  • It's essential to allocate enough time for each day and ensure that everyone is available for the duration of the sprint.
  • The ideal sprint room should be large enough to accommodate the team, with enough whiteboards or wall space for sketching and note-taking.
  • The room should also have plenty of natural light and be comfortable enough to spend long hours in.
  • It's essential to plan for breaks and provide nourishing food and drinks to keep everyone energized throughout the day.


Monday
 

Chapter 4 :Start at the end - Agree to a long term goal 

The author stresses the importance of starting with the end goal in mind in this chapter. The chapter emphasizes the value of setting a long-term goal and breaking it down into smaller, more manageable milestones. The team must also identify how success will be measured and determine what outcomes they want to achieve at the end of the sprint. The chapter provides practical insights and examples to help readers understand how to define the end goal effectively.

  • Starting with a long-term goal gives direction and purpose to the sprint.
  • The goal must be specific, measurable, achievable, relevant, and time-bound (SMART).
  • The goal must be something that the team can realistically achieve in five days.
  • The team and the decider must agree upon the goal.
  • The goal must be compelling enough to motivate the team to work towards it.

Chapter 5: Map - Diagram the problem

In this chapter, the authors explain the importance of creating a visual representation of the problem at hand. By diagramming the problem, the team can have a shared understanding of the challenge and identify potential solutions. In addition, this chapter discusses different mapping techniques that can be used and provides examples of how to use them effectively. The goal is to create a clear, concise, and easy-to-understand visual representation of the problem to guide the team's discussions and ideation process.

  • A "map" is a visual representation of the problem that the team is trying to solve.
  • A good map should be simple and easy to understand, with clear labels and symbols.
  • The map should also highlight the key players and stakeholders involved in the problem.
  • Mapping helps the team better understand the problem and identify areas that need more attention.
  • The map should be displayed prominently throughout the sprint process and updated as necessary.
  • The map also serves as a reminder of the long-term goal that the team is working towards.

Chapter 6: Ask the expert - Interview your teammates & other expert 

In this chapter, the authors emphasize the importance of interviewing experts to gather valuable information and insights about the problem. The chapter discusses selecting the right people to interview, preparing for the interview, conducting the interview, and synthesizing the information gathered. It also provides tips and techniques for getting the most out of each interview, such as using open-ended questions, listening actively, and asking follow-up questions. Overall, this chapter highlights the critical role that expert interviews play in helping teams to gain a deeper understanding of the problem they are trying to solve.

  • Asking experts is essential to get insight and additional knowledge on the problem you are trying to solve.
  • Experts can come from various sources, including your teammates, people in your network, and industry experts.
  • When interviewing experts, asking open-ended questions that elicit valuable information and insights is essential.
  • Active listening is crucial when conducting expert interviews. It helps to make sure that you don't miss any essential details.
  • Keep track of the interview notes, analyze and synthesize the information gathered to create valuable insights to tackle the problem.

Chapter 7: Target - Choose a focus for your sprint 

In this chapter, the author focuses on choosing a focus for your sprint. In addition, this chapter emphasizes that selecting the right target for your sprint is crucial. With a clear goal or target, you can decide what to prototype and test. The author provides tips for selecting the right target, including looking for things that seem risky, complicated, or unclear. Knapp also advises readers to choose a target that fits their long-term goal, as it's essential to consider whether this project will be worthwhile in the long run. Ultimately, the chapter serves as a guide to help readers choose the right target for their sprint.

  • The first step in choosing a target is to decide what you want to achieve. It would help to have a clear goal, and your target should be aligned.
  • Once you have a goal, you can start brainstorming potential targets. It's essential to involve your team in this process and get their input on what areas they think are most important to focus on.
  • The target you choose should be specific and well-defined. It should also be feasible to address within the time frame of the sprint.
  • It's important to remember that the target you choose is not set in stone. If you need to pivot or adjust your focus during the sprint, that's okay. The key is to remain flexible and open to change as needed.

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Tuesday 

Chapter 8: Remix & Improve - Look for old ideas and inspiration

This chapter introduces readers to the importance of looking to past ideas and inspiration to spark innovation. The author emphasizes that sometimes the best way to move forward is by taking a step back and considering existing solutions. Through "remixing," the team can gain inspiration and uncover hidden potential for improvement. In this chapter, the author provides tips for remixing effectively and encourages readers to approach this process with an open mind.

  • Look for inspiration and ideas from the past, including previous sprints and solutions that have worked in the past.
  • Create a "museum" of related products or services, even if they are not directly related to your challenge, and use them as inspiration.
  • Research competitors and related products to identify their strengths and weaknesses, which can inform your solution.
  • Brainstorming and mind-mapping techniques generate ideas and connections between seemingly unrelated concepts.
  • Set a goal of generating at least 100 ideas, even if they seem unrealistic or far-fetched, as this can help spark creativity and innovation.

Chapter 9 :Sketch - Put detail solution on paper

In this chapter, the author focuses on sketching solutions to the problem. The chapter emphasizes the importance of generating many ideas, encouraging participants to draw ideas and add details without worrying about perfection. The chapter also outlines different ways to sketch ideas, including the "Crazy Eights" exercise and "Storyboarding." Ultimately, the goal is to generate concrete solutions that can be tested and refined in the following days of the sprint.

  • The sketching phase is where the team starts to develop concrete ideas for how to solve the problem.
  • Sketching should be done individually, with each team member creating their sketches and ideas.
  • The team should agree on a time limit for sketching and then take a break to review each other's work.
  • During the review, team members should share their sketches and explain their ideas. The group should then discuss and evaluate each idea, looking for strengths and weaknesses.
  • The team should focus on selecting the best ideas and combining them into a cohesive solution.
  • The final sketch should include all the necessary details, such as user interface elements, technical specifications, and other important information.
  • It's important to remember that the sketch is not the final product but rather a detailed plan for the next stage of the sprint.

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Wednesday


Chapter 10: Decide - Choose the best solution without groupthink

In this chapter, the author discusses making the right decision for the chosen solution. The chapter emphasizes the importance of avoiding groupthink and letting the Decider make the final call. It presents a simple voting system, the "note and vote" technique, to ensure that each team member can voice their opinion without influencing others. The chapter also covers the concept of "decider" and how to choose one for the team. Overall, this chapter lays out a clear and structured approach to making informed decisions, avoiding groupthink, and ultimately selecting the best solution for the team.

  • The Decide stage is about narrowing your sketches to the best solution.
  • First, everyone in the team should silently and individually review all the sketches and take notes.
  • Each member then presents their vote to the Decider, who reviews all the votes and decides.
  • The Decider needs to be someone who has the final say and who can make the tough decisions.
  • To avoid group think, it is essential to encourage dissenting opinions and to allow the Decider to make the final decision based on the group's input.
  • The team should also create a storyboard to visualize the chosen solution and ensure it flows logically.

Chapter 11: Rumble - Keep competing idea alive

The author emphasizes the importance of discussing competing ideas and keeping them alive in this chapter. He explains how to organize a "structured debate" to ensure that all ideas are given a fair hearing and that the team is equipped to make the best decision. The chapter highlights how to handle disagreements, build on the strengths of each idea, and refine them into a final solution that everyone on the team can support. Ultimately, Knapp suggests embracing disagreement and diverse opinions can lead to a more robust, more innovative solution.

  • Rumbling is the process of testing and comparing the different ideas generated during the sprint process.
  • To rumble, create a matrix with the ideas as rows and the criteria you want to evaluate as columns.
  • Assign a score to each idea based on how well it meets each criterion, and then add up the scores to determine the winner.
  • To avoid groupthink, have each team member evaluate the ideas individually before discussing them.
  • Rumbling is an ongoing process that can continue even after the sprint is over as you refine and iterate on the chosen idea.

Chapter 12 :Storyboard - Make a plan for the prototype

In this chapter, the author introduces the concept of storyboarding, which involves creating a step-by-step plan for the prototype. First, the team uses the sketches from the previous chapter to map out how the prototype will work, identifying key moments in the user's journey and deciding what content should be included. They then use sticky notes or a whiteboard to represent the storyboard visually. The goal is to create a clear and concise plan that everyone on the team can follow. The chapter emphasizes the importance of keeping the storyboard simple, avoiding over-complication, and testing it to ensure that it's easy to understand and follow.

  • Storyboarding is a technique that can help bring the prototype to life clearly and concisely.
  • A storyboard visually represents the prototype and how it will work. It includes a sequence of images that show how the user will use the prototype.
  • A storyboard helps identify potential issues or improvements before creating the prototype.
  • The storyboard should be simple and easy to understand, with each frame representing a single action or interaction.
  • It is essential to involve the whole team in the storyboard process to ensure everyone understands the prototype and how it works.
  • The storyboard should be used as a guide during the prototyping stage to ensure that the final product aligns with the initial concept.

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Thursday 

Chapter 13 - Fake it - Build a facade instead of a product 

In this chapter, the authors present the concept of "faking it" to create a facade instead of a full-fledged product. The idea is to create a prototype or facade of the solution, which is cheap and easy to create, yet provides enough insight into the product's functionality and the potential user response. This chapter guides readers on creating a prototype with various materials, from sticky notes to digital tools, and how to design realistic user interfaces.

  • Prototyping is not about building a fully functional product but testing your ideas and assumptions.
  • A facade is a simple, low-fidelity prototype that looks and feels like the real thing but is much easier to create.
  • Use realistic props and materials to create the illusion of functionality and test your assumptions.
  • Facades are great for quick and inexpensive testing ideas and identifying problems and opportunities that may have yet to be apparent otherwise.
  • Facades can be used for prototypes, from physical products to digital interfaces, and can be created using various tools and techniques.

Chapter 14 - Prototype - Find the right tools, then divide & conquer

In this chapter, the authors provide a detailed guide on building a prototype using the right tools and techniques. The chapter emphasizes the importance of dividing the workload among team members to maximize productivity and efficiency. It also highlights the need to test the prototype with real users to validate assumptions and gain feedback for further improvements.

  • Prototyping helps to validate the solutions and identify problems early in the process.
  • Start with a list of features for the prototype and then break it down into smaller parts that can be assigned to different team members.
  • Find the right tools to use for the prototype, depending on the type of project, the budget, and the skills of the team members. Some popular tools include Keynote, PowerPoint, and InVision.
  • Divide and conquer the prototype by assigning different parts to different team members. It helps to avoid conflicts and streamline the process.
  • Build the prototype so that it can be easily modified, improved, and tested based on user feedback.
  • Test the prototype early and often to catch any issues and iterate on the design. The feedback loop should quickly ensure that the final product meets the users' needs.

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Friday 

Chapter 16 - Small data - Get big insights from just 5 customers

This chapter focuses on using small data to gain valuable insights from a small number of customers. The chapter emphasizes that with only five customers, you can learn much about improving your product or service. It also highlights the importance of recruiting the right customers and asking them the right questions to maximize the value of the insights you gain. Additionally, the chapter explains how to analyze the data gathered and turn it into actionable next steps. Overall, it provides a useful framework for getting the most out of small sample size when conducting customer research.

  • Small data can provide valuable insights that may be missed with big data analysis.
  • With just five customers, it is possible to uncover patterns and trends in their behavior and preferences.
  • Interviewing and observing these customers should be focused and structured to extract the most meaningful insights.
  • Creating a script and a set of interview questions can ensure consistency and relevance in the data collected.
  • The insights gained from small data can be used to improve the design of products, services, and experiences.
  • Testing and iterating based on these insights can improve outcomes and increase customer satisfaction.

Chapter 17 - Interview - As the right questions

In this chapter, the author discusses the importance of conducting compelling interviews with users and customers to gather valuable feedback and insights. He emphasizes the need to ask the right questions to get useful information and guides how to structure and conduct interviews to maximize their effectiveness. Additionally, he stresses the importance of active listening and openness to unexpected answers and insights that may emerge during an interview. Ultimately, effective interviewing is to gain a deep understanding of the user's perspective and to use that understanding to inform product design and development.

  • Prepare a discussion guide that outlines the main topics you want to cover in the interview.
  • Start with some warm-up questions to help the interviewee feel more comfortable.
  • Ask open-ended questions that allow the interviewee to share their thoughts and experiences in their own words.
  • Use follow-up questions to dig deeper into specific areas that the interviewee mentions.
  • Avoid leading questions that might influence the interviewee's responses.
  • Pay attention to nonverbal cues and body language, which can provide valuable insights into the interviewee's thoughts and feelings.
  • Record the interview (with permission) to allow for more accurate note-taking and analysis later.
  • Summarize the key points and insights from the interview and use them to inform your next steps.

Chapter 18 - Learn - Find pattern and last step. 

This chapter focuses on learning from the research and insights gathered during the previous stages of the design sprint. The chapter discusses how to analyze the data collected, look for patterns, and identify the key takeaways that will inform the final prototype. The goal is to use the insights gathered during the sprint to make informed decisions about the product and ensure that the final prototype is based on user needs and insights. By using a collaborative approach and involving team members with different perspectives and skills, the design sprint team can develop a deep understanding of the problem and create a successful solution.

  • After conducting user tests, interviews, and surveys, gathering and analysing the data collected is essential to identify patterns and trends in the user's behavior and feedback.
  • One useful method for analyzing user data is affinity mapping, which involves grouping similar feedback and observations to identify patterns and themes.
  • Once patterns are identified, the team can create a list of actionable steps to address the user's needs and concerns. This list can be prioritized based on its impact on the user experience and the effort required to implement the changes.
  • Finally, the team can develop a plan for implementing the changes and track their effectiveness over time by conducting additional user tests and gathering feedback. This iterative learning and improvement process is critical to creating a successful product.

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Chapter 19 - Litoff - One last nudge to help you start

In this chapter, the authors provide a final nudge to help readers take action and start their design sprints. The chapter emphasizes the importance of committing to a specific date and time to begin the sprint and suggests setting up a space for the sprint with all the necessary materials. The authors also encourage readers to focus on the bigger picture and the potential impact of their ideas rather than getting bogged down in the details or feeling intimidated by the process. Overall, the chapter is meant to provide a final burst of motivation and encouragement for readers to take the leap and start their design sprint.

  • The book's final chapter provides a motivational push for readers to take action and start their design sprint journey.
  • The author suggests that getting started is often challenging and encourages readers to overcome their fears and doubts.
  • The chapter offers tips for getting started, including setting a deadline, creating a sense of urgency, and finding a partner or team to work with.
  • The author emphasizes the importance of taking small steps and progressing each day towards your goal.
  • The chapter concludes by encouraging readers to embrace the design sprint process and be open to learning and adapting.


Closing Thoughts 

In conclusion, "Sprint" is an excellent guidebook for anyone looking to improve their problem-solving and innovation abilities. The book provides a detailed step-by-step process for tackling complex challenges and testing new ideas quickly and efficiently. It emphasizes the importance of collaboration, focus, and user feedback to achieve the best outcomes. In addition, the author's real-world examples and anecdotes provide a wealth of knowledge and insights into the practical application of the sprint process. Overall, "Sprint" is a must-read for anyone interested in innovation, entrepreneurship, or design thinking. I hope you enjoyed this summary of "Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days by Jake Knapp Book. It is important to note that this summary is not intended to replace the original text, as the book provides more in-depth insights and valuable lessons. However, I hope this summary has given you a glimpse into the book and its teachings. Thank you for taking the time to read this summary, and I look forward to sharing more summaries with you in the future.

Happy reading !!!

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